Using low poly modelling, I created this apple. Firstly, I used the sphere tool to create a shape in the viewport. Using the soft selection tool and the vertices, I altered the shape of the sphere, pulling and pushing it with the tool to give it a more realistic apple shape (as none of them are perfectly round) and an indent at the top. Then, using an 'elongated cone' shape, I made the stalk, coloured it brown, and placed it in the correct place.
Using basic shapes, I created this snowman model, with moving snow.
For this first attempt, I just used basic cube shapes to create a building.
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